Mossland - Real Estate - Centric location - Based Augmented Reality(AR) - Dunia Internet

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Senin, 05 Maret 2018

Mossland - Real Estate - Centric location - Based Augmented Reality(AR)



Mossland is a real estate-centric location-based Augmented Reality(AR) mobile game. In the game, users identify real properties in the world and add them into the game world - giving other users the ability to buy and sell real world properties in the Mossland virtual world. Mossland utilizes a blockchain-based cryptocurrency to facilitate trades, sales and purchases by users of in-game properties, emulating the real-world property market in game and giving our players a new and compelling way to interact with eacho ther.

Augmented Reality(AR)
The value of virtual property in Mossland is proportionate to the number of check-ins by users at the locations. In-game property owners can purchase and  apply accessories to their properties. Accessories are virtual property dressings attached to virtual properties, and createa way for players to make their properties unique in a way that other players can see in-game. Accessory serve two purposes in-game: To beautify virtual properties, nd providein-game benefits to users when they check into properties - bothof which are designed to increase engagement with properties in the Mossland virtual world. 


Property and Accessory Auction House Tradable properties and accessories in Mossland can be bought, sold, and exchanged between players via an in-game auction house. Transactions in the Mossland auction house will be executed using Moss Coin, a blockchain-based cryptocurrency.


Location-based Augmented Reality Mobile Game
Location Based Services (LBS) became popular as a result of GPS functionality in our personal mobile devices. Widespread adoption of GPS functionality led to the creation and popularization of location-based social networks and mobile applications, such as Foursquare. Users were able to visit physical locations and “check in” to the location, competing with friends and others on the network for “ownership” of a virtual version of a physical location.

Following the rapid adoption of first-generation check-in services, Facebook and Google began to integrate similar functionality into their existing social graphs. While first-generation services such as Foursquare, Gowalla, and MyTown remained popular, the advancement of mobile hardware promised additional augmented reality functionality. Ingress’ s launch in 2012, followed by Pokemon Go’s launch in 2016, both hinted at a more engaging, social future driven by augmented reality on mobile. Through the lens of Pokemon Go, integration of our physical world with a virtual counterpart started to become a near-future reality, and established the foundation for a surge in AR interest and development.

The Mossland Check-in One of the foundational actions in Mossland is checking in. Players can explore their location and check into any nearby buildings. Players are rewarded with gold or items as a reward, and can use these resources to purchase and develop their properties.

While traditional check-in services such as Foursquare are designed to enhance an existing social graph, Mossland attempts to add more player value to every check-in, further incentivizing players to check into nearby buildings as often as possible.


Player check-ins also benefit property owners, creating a supply and demand economy that incentivizes both promotion of properties and player check-ins. This combines the traditional social incentivization of sharing and interaction with in-game incentivization of game actions with in-game rewards. This alignment of ownership with foundational gameplay actions makes up the core gameplay loop of Mossland , creating opportunities for rich playerto-player interaction and traditional collection and optimization all centered on a fundamentally social experience.

Token Sale
Token Name : Moss Coin
Symbol : MOC
Platform : Ethereum (ERC-20)
Total Supply : 500,000,000 MOC
Pre-ICO base price :
1 MOC = 0.0001 ETH
1 ETH = 10,000 MOC
Main ICO base price : 1 MOC = 0.12 USD


Main ICO Benefits


Distribution
The total supply of Moss Coin will not exceed 500,000,000 MOC. After all Moss Coins have been issued, new MOC will not be created. Issued Moss Coin will be distributed as outlined in Table 3 and Fig 12. 250,000,000 MOC will be distributed through the Pre-ICO and Main ICO. Depending on the amount of fund received from Pre-ICO, the hard cap of the Main ICO will be modified. In order to let players purchase Moss by in-app purchase from the beginning of the game service, 75,000,000 Moss Coin will be allocated to be available only for in-app purchases in Mossland . When all Moss Coins allocated for in-app purchasing are sold, only Moss Coin acquired via the Auction House fees and advertising fees will be sold via in-app purchase. To maintain market and team stability, Moss Coin allocated to the Mossland team and advisors will not be transferred for one year after the Pre-ICO has begun.


Roadmap
After the Mossland Pre ICO and Main ICO are complete. Any proceeds will go to fund alpha build development in 2018 and a closed beta test in early 2019. Mossland will then be soft launched in a limited number of countries to test and enhance the gameplay and resolve any remaining technical issues before a global launch in late 2019. The Mossland pre-auction for landmark Properties will be held after global launch.


Founder


Team


Details Information : 

Website : https://moss.land/






Profile Bitcointalk : https://bitcointalk.org/index.php?action=profile;u=795655

BountyHive Username : ridwanputra

Link Refferal BountyHive : bountyhive.io/r/ridwanputra

ETH : 0x8A67E2C8b994B32d73fE24C85dDAb3C88080c2E1

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