About SkinCoin 'First Universal Cryptocurrency for eSports Industry' - Dunia Internet

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Kamis, 20 Juli 2017

About SkinCoin 'First Universal Cryptocurrency for eSports Industry'


In the last few years eSports have become extremely popular with the media. The number of players and fans, prize funds and budgets of competitions have demonstrated a significant growth. We invite you to take part in this growth with us.


The story begins in 2011, when Valve introduced an opportunity to exchange and trade in-game items (skins) from the popular CS:GO, Dota 2, and other video games based on the official Steam trading platform. Very soon skins were not just in-game items, but in fact became an actual currency: a lot of online services started to accept them as a payment method, exchange them for real money and other skins, or use them as bets on betting platforms. Thus, the skins market emerged, and has grown up to more than $7 billion in a few years.

What are the Skin ?

Skins are virtual items that can be used in games like Counter-Strike: Global Offensive (CS:GO), Dota 2, Team Fortress 2. The term “skin” is derived from the typical function of these virtual items: changing the appearance of a player’s in-game avatar, weapons, or equipment.
For example: below is an image of the “stock” gun used as a weapon in CS:GO. Players can opt to replace that stock gun with unique skins of the gun that change the appearance of the gun, as shown in the images.
Note : that the skins do not improve the functionality or power of the gun. The skin only changes the appearance of the gun. Skins play a purely cosmetic role.


How the Skins Market Emerged

The skins market began to grow and develop rapidly after Valve introduced an opportunity to exchange and sell skins to other players. A player could use the skin in the game itself, by installing it for his character; sell it on a trading platform or pass on to another player as a mean of exchange or as a gift via Steam’s API. A great number of players wanted to profit from the skins’ liquidity by selling or exchanging the items as if it was the stock market. Rare and unique skins acquired a status of collectors’ skins and now their price may exceed the amount of $10,000.

Today there are several ways of getting a skin in CS:GO:

 Receiving them during gameplay;
 Receiving them as a promotional giveaway (often around major CS:GO events);
 Trading with other players;
 Purchasing skins on a variety of marketplaces.

This is how it works:

 Players “deposit” a skin at a skin-gaming site by transferring the skin to the skin gaming site;
 They gamble using their deposited skins (or in some sort of internal currency that the player receives in exchange for their skin);
 If they win, they’re paid in additional skins, which they “cash out” by requesting that the skin gaming site transfer skins back to the player.



ICO Goals

Our idea is to create a platform of immediate exchange of the skins for cryptocurrency which is a liquid asset that can further be used in a skins speculative trading, replace the skins on gaming services or be used in conversion of the income received from selling the skins.
To do so, we need the working capital for executing obligations of sellers and buyers of the skins, as well as the marketing capital which will allow operating the project at scale.
We expect our project to be appealing for the members of crypto-community, who will be able to participate in the market growth with their investments, as well as for the members of the steam-community, who will take part in building the new market infrastructure.


Why contribute in SKINCOIN ?

The number of issued tokens is limited by 1 000 000 000 SKIN. The additional emission of tokens is forbidden. All the unplaced tokens are to be destroyed.
After ICO we plan to implement the payments in SKINCOIN on Steamtrade.net, Skinwin.com, Case.club, Skin-hunt.com, Csgodep.com. We forecast that these platforms together will offer the demand of up to 50% of the total cost of the publicly traded tokens.
We forecast to occupy the 10% skins market share (approximately $700 million). Therefore, the demand for tokens can potentially outpace the value of publicly traded tokens by 20 times.
The purchase of SKINCOIN at ICO gives you an opportunity to enter the infrastructure project with twentyfold potential value growth at a low cost.
After ICO SKINCOIN will be available for purchase in cryptocurrency exchanges (we are negotiating with Bittrex).

TEAM


Alexey Zakharov, Founder
Graduated from Humanitarian institute of Moscow in 2011 as specialist in Applied Informatics in Economics. Has been working at Hewlett-Packard, Merlion, Open Technologies. Has a large experience as an entrepreneur. He has launched and brought to payback more than seven projects in the gaming area related to the game items CS:GO, Dota 2 since 2013. Alexey is the owner of the CIS largest platform for monitoring CS 1.6 servers with more than 30 thousand unique users a day. Excellent expertise in grocery sales, marketing, SEO and relationships with team.



Igor Solomatin, Co-Founder, CEO
Graduated from Russian State Technological University MATI in 2009 as specialist in radio and electronics engineering. Had been working for three years as data center engineer in Lukoil-Inform, 100% subsidiary of Russian oil giant Lukoil. Has extensive experience in promoting products of American company Hewlett-Packard in the Russian market. Successful experience in launching and promoting Internet projects. Starting from 2013 he has been co-founder and CEO of gaming projects related to Steam and the market of game items (skins) with a turnover of more than $1 million per month.


Alexander Kravin, leading architect-developer (full-stack)
Graduated from Nizhny Novgorod State Technical University in 2004 with engineer’s degree in information technology. Highly experienced java developer with more than 10 years in the field of complicated and highly loaded systems software development. Developed applications for telecommunication companies, banks and State structures from scratch. Since 2015, developes game services, applications for administration and monitoring. Leading architect-developer of Steamtrade.net, Skinwin.com.



Alexey Bazlov, developer (back-end)
Kuban State University’s graduate with bachelor’s degree in IT.Since 2008, he has been developing game servers for online games, working with the network part, interacting with the client-server, optimizing the work of high-load projects. Starting from 2012, he has been working with Steam projects. Developer of the Skinwin.com and Case.club projects.



Oleg Agayev, developer (front-end)
Graduate of two universities: Lobachevsky State University of Nizhny Novgorod and Nizhny Novgorod State Technical University. Eight years of web development experience (full-stack developer). For a long time he held the position of full-stack developer of a large corporate b2b portal based on the Laravel and AngularJS frameworks. Large experience of development popular gaming services adjacent to the Steam platform. Platform developer of Steamtrade.net, Skinwin.com, Case.club.



Hasan Delic, designer (UI / UX)
Student of International University of Sarajevo (visual arts and communications design). Has a large experience of UX/UI design in eSports industry. Great vision in design of game industry. Creator of the Skinwin.com, eSportsmate.com, Ninjas in Pyjamas, Escape Gaming, Luckbox.

Information Detail :

Website : https://skincoin.org/

Skincoin ICO : https://skincoin.org/ico/

Whitepaper : https://skincoin.org/whitepaper.pdf

Twitter : https://twitter.com/skincoin_org

Facebook : https://www.facebook.com/skincoin/

Slack : https://slack.skincoin.org/

Bitcointalk ANN THREAD: https://bitcointalk.org/index.php?topic=1944508

Bitcointalk Ridwan.P : https://bitcointalk.org/index.php?action=profile;u=795655

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