In the last few years eSports have become extremely popular with the media. The number of players and fans, prize funds and budgets of competitions have demonstrated a significant growth. We invite you to take part in this growth with us.
The story begins in 2011, when Valve introduced an opportunity to exchange and trade in-game items (skins) from the popular CS:GO, Dota 2, and other video games based on the official Steam trading platform. Very soon skins were not just in-game items, but in fact became an actual currency: a lot of online services started to accept them as a payment method, exchange them for real money and other skins, or use them as bets on betting platforms. Thus, the skins market emerged, and has grown up to more than $7 billion in a few years.
What are the Skin ?
Skins are virtual items that can be used in games like
Counter-Strike: Global Offensive (CS:GO), Dota 2, Team Fortress 2. The term
“skin” is derived from the typical function of these virtual items: changing
the appearance of a player’s in-game avatar, weapons, or equipment.
For example: below is an image of the “stock” gun used
as a weapon in CS:GO. Players can opt to replace that stock gun with unique
skins of the gun that change the appearance of the gun, as shown in the images.
Note : that the skins
do not improve the functionality or power of the gun. The skin only changes the
appearance of the gun. Skins play a purely cosmetic role.
How the Skins Market Emerged
The skins market began to grow and develop rapidly
after Valve introduced an opportunity to exchange and sell skins to other
players. A player could use the skin in the game itself, by installing it for
his character; sell it on a trading platform or pass on to another player as a
mean of exchange or as a gift via Steam’s API. A great number of players wanted
to profit from the skins’ liquidity by selling or exchanging the items as if it
was the stock market. Rare and unique skins acquired a status of collectors’
skins and now their price may exceed the amount of $10,000.
Today there are several ways of getting a skin in
CS:GO:
Receiving them during gameplay;
Receiving them as a promotional giveaway (often
around major CS:GO events);
Trading with other players;
Purchasing skins on a variety of marketplaces.
This is how it works:
Players “deposit” a skin at a skin-gaming site by
transferring the skin to the skin gaming site;
They gamble using their deposited skins (or in some
sort of internal currency that the player receives in exchange for their skin);
If they win,
they’re paid in additional skins, which they “cash out” by requesting that the
skin gaming site transfer skins back to the player.ICO Goals
Our idea is to create a platform of immediate exchange
of the skins for cryptocurrency which is a liquid asset that can further be
used in a skins speculative trading, replace the skins on gaming services or be
used in conversion of the income received from selling the skins.
To do so, we need the working capital for executing
obligations of sellers and buyers of the skins, as well as the marketing
capital which will allow operating the project at scale.
We expect our project to be appealing for the members
of crypto-community, who will be able to participate in the market growth with
their investments, as well as for the members of the steam-community, who will
take part in building the new market infrastructure.
Why contribute in SKINCOIN ?
The number of issued tokens is limited by 1 000 000
000 SKIN. The additional emission of tokens is forbidden. All the unplaced
tokens are to be destroyed.
After ICO we plan to implement the payments in
SKINCOIN on Steamtrade.net, Skinwin.com, Case.club, Skin-hunt.com, Csgodep.com.
We forecast that these platforms together will offer the demand of up to 50% of
the total cost of the publicly traded tokens.
We forecast to occupy the 10% skins market share
(approximately $700 million). Therefore, the demand for tokens can potentially
outpace the value of publicly traded tokens by 20 times.
The purchase of SKINCOIN at ICO gives you an
opportunity to enter the infrastructure project with twentyfold potential value
growth at a low cost.
After ICO SKINCOIN
will be available for purchase in cryptocurrency exchanges (we are negotiating
with Bittrex).
TEAM
Alexey Zakharov, Founder
Graduated from Humanitarian institute of Moscow in
2011 as specialist in Applied Informatics in Economics. Has been working at
Hewlett-Packard, Merlion, Open Technologies. Has a large experience as an
entrepreneur. He has launched and brought to payback more than seven projects
in the gaming area related to the game items CS:GO, Dota 2 since 2013. Alexey
is the owner of the CIS largest platform for monitoring CS 1.6 servers with
more than 30 thousand unique users a day. Excellent expertise in grocery sales,
marketing, SEO and relationships with team.
Igor Solomatin, Co-Founder, CEO
Graduated from Russian State Technological University
MATI in 2009 as specialist in radio and electronics engineering. Had been
working for three years as data center engineer in Lukoil-Inform, 100%
subsidiary of Russian oil giant Lukoil. Has extensive experience in promoting
products of American company Hewlett-Packard in the Russian market. Successful
experience in launching and promoting Internet projects. Starting from 2013 he
has been co-founder and CEO of gaming projects related to Steam and the market
of game items (skins) with a turnover of more than $1 million per month.
Alexander Kravin, leading architect-developer
(full-stack)
Graduated from Nizhny Novgorod State Technical
University in 2004 with engineer’s degree in information technology. Highly
experienced java developer with more than 10 years in the field of complicated
and highly loaded systems software development. Developed applications for
telecommunication companies, banks and State structures from scratch. Since
2015, developes game services, applications for administration and monitoring.
Leading architect-developer of Steamtrade.net, Skinwin.com.
Alexey Bazlov, developer (back-end)
Kuban State University’s graduate with bachelor’s
degree in IT.Since 2008, he has been developing game servers for online games,
working with the network part, interacting with the client-server, optimizing
the work of high-load projects. Starting from 2012, he has been working with
Steam projects. Developer of the Skinwin.com and Case.club projects.
Oleg Agayev, developer (front-end)
Graduate of two universities: Lobachevsky State
University of Nizhny Novgorod and Nizhny Novgorod State Technical University.
Eight years of web development experience (full-stack developer). For a long
time he held the position of full-stack developer of a large corporate b2b
portal based on the Laravel and AngularJS frameworks. Large experience of
development popular gaming services adjacent to the Steam platform. Platform
developer of Steamtrade.net, Skinwin.com, Case.club.
Hasan Delic, designer (UI / UX)
Student of
International University of Sarajevo (visual arts and communications design).
Has a large experience of UX/UI design in eSports industry. Great vision in
design of game industry. Creator of the Skinwin.com, eSportsmate.com, Ninjas in
Pyjamas, Escape Gaming, Luckbox.
Information Detail :
Website : https://skincoin.org/
Skincoin ICO : https://skincoin.org/ico/
Whitepaper : https://skincoin.org/whitepaper.pdf
Twitter : https://twitter.com/skincoin_org
Facebook : https://www.facebook.com/skincoin/
Slack : https://slack.skincoin.org/
Bitcointalk ANN THREAD: https://bitcointalk.org/index.php?topic=1944508
Bitcointalk Ridwan.P : https://bitcointalk.org/index.php?action=profile;u=795655
Tidak ada komentar:
Posting Komentar